His relationship with technology began in childhood through video games.The possibility of creating worlds within worlds inspired him to develop his own visual universe, combining 3D software, digital editing, and artificial intelligence. His universe is fueled by a surrealist imagination, molded by simulations and virtual experiences.

He studied Diseño de Videojuegos at Escuela Da Vinci and Diseño de Imagen y Sonido at Universidad de Buenos Aires. During that time, he co-created Magma, an exhibition platform for students of the degree.

Over the years, he shared his work on social media and digital communities under the alter ego Frenetik Void. Under this pseudonym, he built an extensive body of work that has been exhibited in various spaces around the world, including Museo della Permanente (Milan), Palazzo Giustinian Lolin (Venice), Pavilhão Bienal (São Paulo), OGR Torino (Turin), and L’Atelier Éphémère (Paris).

In 2019, he began experimenting with the emerging blockchain art platforms, quickly establishing himself as a key figure in the crypto art movement. His works have been exhibited and sold on NFT platforms such as SuperRare, Foundation, MakersPlace, and KnownOrigin, among others. He also participated in digital biennials such as The Iconic Biennale and The Wrong Digital Biennale.

In 2020, he founded CryptoArg, the largest crypto artist community in Latin America, curating multiple exhibitions such as No Existe Tierra Más Allá at cheLA (Buenos Aires), The Non NFT Summit (Mexico City), Intertwined (Lisbon), and Riesgo País at Newton Gallery (New York).

In 2021, he co-created Game Disease, a collectible NFT project with a transmedia perspective.

In 2023, he launched Sereno de mi Mente, his first solo exhibition at cheLA. He also co-created Psipsikoko, a digital and installation-based project exhibited at Valerie’s Factory (Buenos Aires) and RnA Studio (Lisbon).

In 2024, he presented Para Editar, a solo exhibition at Valerie’s Factory, curated by Carlos Huffmann, marking his transition from digital to physical art. He also participated in various fairs and group exhibitions such as Los Patitos Feos and Memética, both at Valerie’s Factory.

Currently, he continues exploring ways to link his digital work to physical formats.

Instagram
Twitter
Linktree

2024

Solo Shows

Para Editar
Valeries Factory / Buenos Aires

Frenetik Void is the alias under which artist Franco Verrascina has developed a renowned career in the field of crypto-art. Even before the advent of Web 3.0, Verrascina published and exhibited his digital compositions in various online galleries, platforms, and social networks such as Tumblr, the Glitch Artists Collective group on Facebook, and later on Instagram. These images—created through a combination of drawing software, image generation, and 3D modeling— found not only a marketplace but an entire ecosystem within the distribution and commercialization system made possible by the rise of blockchain technology and non-fungible tokens (robustly encrypted certifcations for creating unique digital objects). Blockchain provided a decentralized, local, and global community where these works could be promoted. In 2020, Verrascina founded a channel on the social network Discord called Cryptoarg, which became a collaborative community aimed at facilitating the onboarding of

artists interested in minting their digital works as NFTs. There, he collaborated with other artists to create collective drops, raising the profile of participants while sharing recommendations on how to navigate an exciting yet fraught world susceptible to scams and shady dealings. As part of a small group of young artists who embraced this new medium from its inception, Verrascina is considered a key figure in a scene that developed very early in Argentina. Globally, this technology revolutionized how infinitely replicable creations became collectible, establishing a form of digital scarcity whose long-term impact remains difficult to assess.

Verrascina’s imagery is a surrealist manifestation of an unconscious shaped by simulations, video games, and the egregore of an increasingly hallucinated planet. An early adopter of image-generation programs using artificial intelligence, Verrascina says he seeks what he calls “the spark” within the abyssal multiplicity of images generated by an algorithm he himself trained. This concept echoes Barthes’ “punctum” when addressing the artistic value of another monumental technological disruption that unleashed a sea of images: photography. This intuition sets Verrascina’s work apart from many other creators in the crypto world, who often seem content with the luxurious surface of a dazzling finish.

In his exhibition “Sereno de mi mente” (2023), Verrascina began his foray into the contemporary art world (which the crypto community somewhat mockingly refers to as “traditional art”). There, the artist presented an immersive and interactive installation that combined autobiographical references with video game mechanics in an exploration of how to embody his screen-and-platform-native painting practice in the offline space (which the online community, also somewhat mockingly, refers to as “meatspace”).

The exhibition _PARA EDITAR delves deeper into this conceptual and material densification of digital art. By developing an industrialized constructive system for presenting luminous images, the works break free from standardized monitors, inaugurating a material language that makes explicit the technical, social, and cultural infrastructure upon which the infinite simulations of cyberspace are executed. This process occurs in parallel with the refinement of the generative techniques used to create images, feeding he artist’s vast visual production archive back into the AI. The result is the creation of a sort of artificial double of the artist, with whom he communicates in a “near-telepathic” manner to obtain layers and fragments for new compositions. This enables creative processes transmuted by both vertiginous speed and the unpredictability of a practice that moves away from obsessive pixel manipulation.

In _PARA EDITAR, the combination of a strategy to reify Verrascina’s digital works and the increasing automation of his compositional technique signals the beginning of a new era in artistic production and human activity in general—a kind of “art in the age of technical generativity,” where productive labor and creative expression blur into a superimposition where the virtual and the real become indistinguishable. The digital beings and biomechanical amalgams inhabiting Frenetik Void’s imagination carry the urgency of a present in which this mutation has already been consummated, and its deepening accelerates exponentially.

Curated by Carlos Huffmann

Group Shows

Patitos Feos
Valeries Factory / Buenos Aires


Curated by Raúl Flores
Artists: Álvaro Godoy, Elías Leiro, Facundo Belén, Facundo Jesús Lugea, Fanny Díaz, Franco Palioff, Julieta Proto, Leonardo Sanchez, Marco Pimentel, Maruts Ballet, Matías Tomás, Sofía Castro, Tomás Cabrera, Trinidad Metz Brea, Valentina Quintero

Memética
Valeries Factory Gallery / Buenos Aires

Artists: Julian Brangold, China, Mauro Koliva, Álvaro Godoy

2023

Solo Shows

Sereno de mi Mente
C.h.e.L.A / Buenos Aires

 

The project encompasses an immersive installation experience in two rooms: In one room, a “walking simulator” video-game like installation is displayed along with irl objects that recreate the virtual reality. In the other ultra-high resolution screens in an absolutely dark space create a liminal space where the digital works are displayed.

“Sereno de mi Mente” is also the name of a video-game like virtual experience: the centerpiece of the installation. The journey begins at a security checkpoint that leads the player to the main level of the experience: A gated community in which multiple scenes and objects of the artist’s life unfold, like a personal museum. The player walks through the neighborhood portraying “the nightman”, the one who watches and controls, but also the guardian of intimate memories.

The installation explores theatricality, setting the stage where the video game unfolds. Through operations such as scaling and decontextualization, it takes on the surrealistic tone of the game. The sculptural objects, simulates a “rendering” aesthetic, pursuing the artificiality of the 3D world.

The other room proposes a 360 installation of seven screens where Frenetik Void’s artworks unfold. The theatricality shifts inside the digital images, creating universes of surrealistic colors, inhabited by post-human beings. The present is shattered and Frenetik Void makes us imagine possible futures. Emotional, impulsive, cryptic. The work vibrates with urgency, at an inevitable speed.

Curator: Xul Jan
Music: James Ferraro
Artistic Direction: Josefina Alen
General Production: VTV, Evelyn Leone
Game Developer: Federico Bona
Programmer: Tobías Lonardi
Sound Design: Ignacio Llacay
Mounting: Guido Poloni
Sound Engineer: Gonzalo Moreno

 

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Psipsi Koko with  Julián Brangold
Valerie’s Factory / Buenos Aires

 

“PsiPsiKoko” is a fictional universe conceived by artists Julian Brangold and Frenetik Void. Born from a subversive approach to AI technology combined with mainstream content creation tools, this project serves as a unique reflection of our current digital landscape. It draws inspiration from the vast array of uncanny user-generated content that saturates the internet.

The project delves into the exploration of the both the intentional and memetic, as well as unintended or frequently misunderstood pieces of online content. By emphasizing the tension between the strange and the delightfully fun, PsiPsiKoko encourages viewers to engage with the depth and chaos of unregulated online creativity.

This exhibition features two large-format installations in which various digital video and still works are immersively combined. One of the installations is a mural measuring 6 meters in length and 3 meters in height, depicting a surreal landscape inhabited by distinct characters. Three screens are embedded within the mural, each displaying a digital artwork that integrates with the overall composition.

The second installation recreates the living room of a “PsiPsiKoko” house, showcasing printed portraits and a 20-minute video. The space is designed around the concept of “blend,” as interpreted by the artificial intelligence model we used to create the images. By combining different styles and aesthetics, such as modern ready-to-assemble furniture with kitsch decorations from the 70s, the set aims to create an uncanny space that defies all familiar standards.

Art Direction: Lucía Ponteville
Production: VTV, Josefina Alen

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Group Shows

NFT Brasil
Pavilhao Bienal / Sao Paulo

Intertwined
Armazém Soul / Lisbon

 

Non Places
L’Atelier Éphémère / Paris

 

Boca+Arte
Centro Cultural San Martín / Buenos Aires

CryptoArg x Bright Moments
Galería Güemes / Buenos Aires

2022

Group Shows

Decentral Art Pavilion
Venice

Riesgo País
Newton Gallery / New York

Curated by: Merlina Rañi
Alongside: Afr0dita&Milton Sanz, Armdz, Astrosuka, Basseado, Candie, Faktor, Gcrll, Joaquina Salgado, Julian Brangold, K0ch&NadArt, Lucas Aguirre, Lulu, Luran, Luxi, Mardeformas, Okytomo, Sofja, The Internet Office, Ver Clausi, VXN.

Italian Tech Week
OGR Torino / Turin

Art Week Miami
Miami

Eth Latam
Centro de Convenciones / Buenos Aires

The Non NFT Summit
Prim / México DF

2021

Group Shows

The Wrong Biennale
Museo della Permanente / Milan

No Existe Tierra Más Allá
C.h.e.L.A / Buenos Aires

Curated by Merlina Rañi
Alongside: Afr0dita, Astrosuka + Sofja, Basseado, Crypt0Baby, Federico Bona, Faktor, Falko, Gabriel Rud, Gcrll, Hilen Godoy, Joaquin Vismarax, Kamil Jauregui, Kazwes, Lenny Forster, Lobatus Gigas, Lolo Armdz, Lucas Aguirre, Lulú, Luran, Luxi, Mardeformas, Nana Schlez, Okytomo, Parts Labour, TheInternetOffice + Daira, Tierras Raras, Ver Clausi, VXN.